4/10/2024 0 Comments Rfactor 2 track buildibg![]() Our grass is under the pits, so we have to delete it and do a proper terrain. You should do better, with more than one secondary track. We are going to add objects but we need more xpacks, because Default has only a few: Here is easy, the track is short and simple, but with complicated turns, the groups must be small. Select vertex in groups and right click on mouse to merge. Now we will merge the terrain (use 1st window). Select shape and click on the edge of the polygon, one red square will appear. We have a polygon overlapped here, we have to fix it: You can see the wireframe in this screenshot, use W for options (only wireframe, mixed with real image and only real image) We need this for avoid the next problem. ![]() Now the terrain, select the mountain icon and use these settings (play with them if you want)īy the way, BTB uses a lot of memory and it is very common to have crashes and its "undo" option doesn't work (crash guarantied) when the track is full of things, so it is unusefull Save every step. One problem, the polygons are wrong here, let's fix it using transform and moving the node again: 1 meter is quite good for straights (even 5 for better FPS) but use 1 or 0,5 for turns. The track has very low polygons and the turns are not curved at all, so select that and put less panel lenght. Move the nodes down until the track disappears under the background image and then move them a little over the image. Once selected (the nodes will be red) use SHIFT to move them together (in BTB shift is like ctrl in Windows) Select four windows view and select all the nodes in the down/left window using SHIFT or like me. We have to lower it just over the background image. HERE I MADE THESE STEPS AFTER THE LAST STEPS, BUT FOLLOW THE INSTRUCTIONS IN THIS ORDERīTB puts the track on air, don't ask me why. I put 180m but I don't really know how long it is, you must know of course: Open again "transform" and edit the nodes now using the background:įirst of all, resize the track. I've fix the background using the Windows photo preview as you can see, do it properly and the track will be accurate: ![]() There are better ways, using Google Earth and creating a path on the track,īut like I said, my way is enough at least for me This way is very simple and not very accurate, but well done is enough. Now we will open the background to fix the track on it. Play with them, shrink or enlarge them, move left/right, until you understand how the track can be modelled. Select window 1 and edit the nodes (I want you to learn how to handle the nodes, their options, even if is better to do with the background but it is more clear without it)Ĭlick on the node and those pink line will appear, they let you to make curves. Open Bob's Track Builder (BTB) and click on the shown icon to create the track:Ĭreate nodes, in this case I've created 5 but as you will see, 4 were enough and I delete one few steps after (DELETE button once selected the node)īTB has 4 windows, one is 3D (push 3 to select it) and it is the most usefull, but sometimes we have to use the up/left window (push 1 to select it) or all of them (push 4) Edit the image and select what you want, in this case, I will the easy track of course. PASTE the image on your photo editing program. Google maps, seek the track and PRINT SCREEN button: ![]() Follow the instructions and you will find the way to solve the problems that you will have. ![]() I did a track and I fixed my own mistakes like you will have to do. ![]()
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